Marian Dziubiak
Marian Dziubiak
I think the key here is not to go too far too quickly - i.e. before we think about how to do plugin discovery on the GameStudio level and any...
Something that came to my head today - I think it would be easier if external plugins are installed globally into your editor and then if the plugin has data...
Thank you so much for making this issue! - I've added an Epic label to it, as it will cover a lot of work and it's something we should definitely...
Another thing that came to my head - we should consider if the current way of having scripts directly attached to entities is the way to go forward. Currently scripts...
> Do you mean like a scene-level/'global' system for managers and systems, where you will only have a single instance of them? Things where you wouldn't need a entity for...
I'll try to repro this later, but the exceptions you're showing are related to serialization which should have nothing to do with changing window mode, which either should be very...
Ok, so I was able to repro this easily. Basically whenever things change for the GraphicsDevice such that it has to recreate everything it calls `ResumeManager.OnReload` which invokes reloading of...
I was able to trace the Alt+Enter behavior to [GameForm.cs](https://github.com/stride3d/stride/blob/master/sources/engine/Stride.Games/Desktop/GameForm.cs#L408) and seems to be doing the exactly same thing, except in a different moment in the game loop (before calling...
I understand where you're coming from, but making the code exceptions free would be a very hard thing to achieve - there's a lot of places, especially web/ui, where exceptions...
Please note that Vulkan builds are failing - VS by default only builds for D3D11 and you may need to modify `sources\targets\Stride.props` and set `Vulkan` on line 21 to have...