Marian Dziubiak
Marian Dziubiak
Where I'm coming from with this is thinking about end user scenarios - we should use high confidence thresholds like 0% for Stride's tests but it may not be necessary...
As far as I understand a similar functionality can be achieved by creating a custom `Configuration` and adding it to the GameSettings asset. But if we wanted to get a...
You can already create custom data assets, quite easily. I've prepared a small demo project: https://github.com/manio143/StrideCustomAsset The only downside right now is that you have to reference design time assemblies...
Note that custom asset types discussed in #1120 Plugin system RFC would solve this with minor overhead.
I'm going to suggest removing the `(recommended)` from the clone instruction - users will be default gravitate towards the UI if they're unfamiliar with the command line and if we...
If you're interested in reading more about what has been discussed regarding the editor, please join our [Discord](https://discord.gg/f6aerfE) server and check out the #ui-ux channel. During the last community meeting...
I vaguely remember there was some breaking change to .NET APIs used in Stride.Core after moving to net5 that wasn't compatible with netstandard2.0 and since everything depends on Stride.Core that...
I think I was happy with those changes. @xen2 is it fine to try and merge it?
> Since every local and global element of code has its own identifier we have to avoid using the same identifiers for different values/types/variables. It's fairly common for compilers to...
On your question on being architecturally sound - you've placed most of your update logic in the models rather than having them just be containers and placing logic in the...