Matthew Krohn
Matthew Krohn
I wrote a VERY basic and messy Python 2.7 script to demonstrate how I think mods management could work: https://github.com/makrohn/MfFlareM (doesn't actually download, some stuff should be moved to their...
Probably a wish list feature, but if I could play effects in dialogs, I could insert bouncing emotion bubbles in Concordia. http://opengameart.org/content/lpc-expressions
One of the biggest challenges I'm having in trying to create a chain lightning post power is figuring out how to get it to target properly. Would it be possible...
I don't know how hard it would be to be able to set custom power "class"es from game to game. I'm thinking of something like the following: ``` [power] name=Voodoo...
So I just wanted to throw out some power ideas, and get feedback from people on whether or not they're currently possible, to provide ideas for the powers revamp. These...
With the new Effects structure, I'm pretty sure we can imagine many new cool ideas, using Penalty Costs instead of HP or MP. Imagine some of the following ideas: ```...
I'd be happy to work some of these into the alphademo if people like them: 1: Kamikaze enemies. sacrifice=true doesn't make any sense for PC powers in a single-player game...
Either need to have the spikes removed from the male walkcycle or have the spikes added to all animations for male and female.