Matthew Krohn
Matthew Krohn
Looking at Thrust, the trouble becomes setting the proper requirements for it. Could we have custom weapon classes, such as "spear," to "requires_spear_weapon=true"? Or, could we simply put the extended...
So cluster bomb would actually be target_neighbor=3.
And, poking around, I guess Thrust would be implemented as I mentioned above, and then spears would have power_mod=(thrust power number)?
Another thought re: the cluster bomb: is it possible to have a two stage animation? I'm thinking there's the lob and the explosion. Is there a way to produce two...
How hard would it be for one power to trigger another power upon completion? That could also make for easy multi-stage powers.
Well, I was actually changing tracks a littl and thinking of powers that trigger other powers. Let's take for example: ``` [power] id=1 name=Splintering Arrow desc=Fire an arrow that hit...
Playing around, I found the following interesting example, where I just copied Shock with a couple of changes: I call it Chain Shock here, and essentially, once you hit something...
I wasn't sure whether or not this should be separated from the second possible problem you mentioned - you might want a power that targets closest with the source being...
Or, Advanced Phlebotinum would invoke the passive power that adds "stun" effects to voodoo class powers.
Is there any interest in this? I could certainly make do with the simple division of melee/mental/ranged as it stands.