Matthew Krohn

Results 36 comments of Matthew Krohn

Looking at Thrust, the trouble becomes setting the proper requirements for it. Could we have custom weapon classes, such as "spear," to "requires_spear_weapon=true"? Or, could we simply put the extended...

So cluster bomb would actually be target_neighbor=3.

And, poking around, I guess Thrust would be implemented as I mentioned above, and then spears would have power_mod=(thrust power number)?

Another thought re: the cluster bomb: is it possible to have a two stage animation? I'm thinking there's the lob and the explosion. Is there a way to produce two...

How hard would it be for one power to trigger another power upon completion? That could also make for easy multi-stage powers.

Well, I was actually changing tracks a littl and thinking of powers that trigger other powers. Let's take for example: ``` [power] id=1 name=Splintering Arrow desc=Fire an arrow that hit...

Playing around, I found the following interesting example, where I just copied Shock with a couple of changes: I call it Chain Shock here, and essentially, once you hit something...

I wasn't sure whether or not this should be separated from the second possible problem you mentioned - you might want a power that targets closest with the source being...

Or, Advanced Phlebotinum would invoke the passive power that adds "stun" effects to voodoo class powers.

Is there any interest in this? I could certainly make do with the simple division of melee/mental/ranged as it stands.