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Custom power classes

Open makrohn opened this issue 12 years ago • 3 comments

I don't know how hard it would be to be able to set custom power "class"es from game to game. I'm thinking of something like the following:

[power]
name=Voodoo Blast
class=voodoo
requires_mental_weapon=true
range=512
trait_elemental=fire
[item]
name=Advanced Phlebotinum
type=artifact
bonus=voodoo,stun

Or so that all Ranger powers can be classed as Ranger and have a passive that increases all Ranger ability damage

[power]
name=Keen Eye
requires_class=ranger
damage_multiplier=125

Maybe this would be really, really hard or out-of-scope.

makrohn avatar Sep 29 '12 11:09 makrohn

Or, Advanced Phlebotinum would invoke the passive power that adds "stun" effects to voodoo class powers.

makrohn avatar Sep 29 '12 11:09 makrohn

Is there any interest in this? I could certainly make do with the simple division of melee/mental/ranged as it stands.

makrohn avatar Dec 03 '12 13:12 makrohn

It's something we might implement later, once we have a strong idea for it. I don't think it's a priority for now.

clintbellanger avatar Dec 03 '12 14:12 clintbellanger