flare-game
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Powers utilizing requires_hp
I'd be happy to work some of these into the alphademo if people like them:
1: Kamikaze enemies. sacrifice=true doesn't make any sense for PC powers in a single-player game (unless you want the player to have to manage their HP in that way deliberately), but could be pretty awesome for the enemies.
2: Life-mana exchange. A high level wizard might want to swap a small amount of life for some more mana.
3: Blood speed. A high level warrior might want to trigger haste with his HP, instead of his limited MP.
I like the idea of using HP for some things, but I disagree with life-mana exchange. It can easiely get OP combined with heal.
This is an awesome idea but I think these mechanics should have a Faustian flare to them; something like cursing oneself for a limited increase in power. It doesn't even have to be paying HP. It could be greater vulnerability to damage or losing a random item.