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Powers utilizing requires_hp

Open makrohn opened this issue 12 years ago • 2 comments

I'd be happy to work some of these into the alphademo if people like them:

1: Kamikaze enemies. sacrifice=true doesn't make any sense for PC powers in a single-player game (unless you want the player to have to manage their HP in that way deliberately), but could be pretty awesome for the enemies.

2: Life-mana exchange. A high level wizard might want to swap a small amount of life for some more mana.

3: Blood speed. A high level warrior might want to trigger haste with his HP, instead of his limited MP.

makrohn avatar Oct 15 '12 18:10 makrohn

I like the idea of using HP for some things, but I disagree with life-mana exchange. It can easiely get OP combined with heal.

wokste avatar Nov 14 '12 11:11 wokste

This is an awesome idea but I think these mechanics should have a Faustian flare to them; something like cursing oneself for a limited increase in power. It doesn't even have to be paying HP. It could be greater vulnerability to damage or losing a random item.

iatenine avatar Jul 24 '15 06:07 iatenine