flare-game icon indicating copy to clipboard operation
flare-game copied to clipboard

Power ideas

Open makrohn opened this issue 12 years ago • 1 comments

With the new Effects structure, I'm pretty sure we can imagine many new cool ideas, using Penalty Costs instead of HP or MP. Imagine some of the following ideas:

[power]
name=Drunken Fighter
description=Take a swig of that johnny jump up, and trade accuracy for crit rate temporarily.
post_effect=<critbuff>,25,300
post_effect=<accuracybuff>,-25,300
[power]
name=Ironclad
description=Slow down your walkspeed and attack in exchange for an impenetrable dfense
post_effect=slow
post_effect=immunity
[power]
name=Starfish Form!
description=You're small but heal fast
post_effect=<maxhpbuff>,-50,300
post_effect=<hpregenbuff>,10,300
[power]
name=Sense Auras
description=Don a blindfold to become more in tune with nature
post_effect=Accuracy -100
post_effect=MP Regen up

Or even chain together powers and effects somehow so that a berserk rage will spike your damage, but as soon as it wears off, you're slow or start bleeding.

makrohn avatar Dec 12 '12 01:12 makrohn

I'd be more than happy to start fabricating some of these powers to flesh out the powers tabs... also, should we have a high-mp cost, temporary, damage-dealing transform for players with high phys/ment, or high armor transform for high ment/def?

makrohn avatar Feb 24 '13 21:02 makrohn