flare-game
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Power ideas
With the new Effects structure, I'm pretty sure we can imagine many new cool ideas, using Penalty Costs instead of HP or MP. Imagine some of the following ideas:
[power]
name=Drunken Fighter
description=Take a swig of that johnny jump up, and trade accuracy for crit rate temporarily.
post_effect=<critbuff>,25,300
post_effect=<accuracybuff>,-25,300
[power]
name=Ironclad
description=Slow down your walkspeed and attack in exchange for an impenetrable dfense
post_effect=slow
post_effect=immunity
[power]
name=Starfish Form!
description=You're small but heal fast
post_effect=<maxhpbuff>,-50,300
post_effect=<hpregenbuff>,10,300
[power]
name=Sense Auras
description=Don a blindfold to become more in tune with nature
post_effect=Accuracy -100
post_effect=MP Regen up
Or even chain together powers and effects somehow so that a berserk rage will spike your damage, but as soon as it wears off, you're slow or start bleeding.
I'd be more than happy to start fabricating some of these powers to flesh out the powers tabs... also, should we have a high-mp cost, temporary, damage-dealing transform for players with high phys/ment, or high armor transform for high ment/def?