lhofhansl
lhofhansl
Even just with laptop speakers you get a better sense of direction.
@SmallJoker Exactly. Then again, it's not the task of Minetest to do so (IMHO). But we could clearly document it (where?), log the status upon startup, and suggest it be...
I seem to recall a discussion w.r.t. FFI and there was some reason not to use it (at least in that context), but I can't find any issue/PR with that...
I have NVidia and Intel cards, shadows work quite well on both. Of course you loose a few % FPS. I'm with @rubenwardy @SmallJoker , if your H/W is too...
@Sharpik Will it settle after a minute or two? When blocks are loaded into the client the meshing (although done on a separate thread now) can cause the client to...
Perhaps related I found that many (complex mobs) slow things down. In the profiler I see irr::scene::CSkinnedMesh::skinJoint as the main culprit - along with irr::scene::CSkinnedMesh::recoverJointsFromMesh, irr::scene::CSkinnedMesh::updateBoundingBox, and irr::scene::CSkinnedMesh::getFrameData. Might be...
Tried. Everything seems to work as before. @x2048 That's a lot of code to review. Anything you'd like to focus on?
With the latest update I find different behavior: 1. the sun is no longer rendered 2. shadows are suddenly view angle dependent 3. entities are do not have shadows on...
Hmm... Lemme test that again...
Re-compiled everything. The sun is visible. My mistake. But the other issues remain. What thew me off is that shadows seem to dependent on the aliasing setting. When aliasing is...