lhofhansl

Results 325 comments of lhofhansl

Why is dual wield too specific? A human player has too hands. IMHO we should finish this. I'll take dual wield - over some potential solution that does not exist...

Where are we this? Is has become a bit of pattern that we cite some potentially better solution which never materializes and thus a feature never gets done. As I...

Let's bring this to an end. @EliasFleckenstein03 How can we help?

It's definitely going to be more accurate then before and less prone to rounding error. So I'm a fan. Need to test it, though. Update: It all _feels_ OK. I'd...

Maybe tag this for 6.0.0 then.

OK... Putting a stake in the ground... One approval. Instead of a breaking change I am considering this a bug fix. If people feel strongly we can consider for 6.0.0,...

Nice. I was generally wondering how we can make this work from the UI in Minetest. (like a flag in the UI or something)

Can we use this in the future to allow the client to do grouping of blocks when generating meshes? Currently the number of drawcalls is one of the *the* major...