lhofhansl

Results 325 comments of lhofhansl

See https://github.com/APercy/steampunk_blimp/pull/20 why this matters. It seems unacceptable to games work differently in singleplayer/in-game-server vs a real server.

`self.dtime` is the step dtime. That's not quite what I meant. What I meant is that we are asking game/mod developers to test with in-game servers and dedicated servers, because...

@grorp Would it be fair to say that these mods would not work correctly with dedicated (possibly remote and busy) server? If so, we might want a way for mods/games...

Any interest continuing this? If this is too radical, could change the default of dedicated_server_step (presumably server owner would know how to set this.) Or add a singleplayer_server_step to use...

> IMO changing the default step is more radical than this PR. what would you change it to, anyway? To 0.016 (i.e. 60hz) > There's a public PRANG! server at...

Any interest in this? Otherwise I'll close (with no hard feelings).

FWIW, I tried GPU skinning in MT using Irrlicht some weeks ago, and result was garbage... The mesh was there, but distorted and in the wrong places, faces were oriented...

Hey @hecktest, I got rid of the code :( Lemme see what I can remember and I'll create a branch and point you to it. Note, I did nothing other...

@celeron55 worked on "farmaps" a long time ago (akin to LOD, though not the same).

Did you get anywhere @ExeVirus ?