lhofhansl

Results 25 issues of lhofhansl

From Jira: See [PHOENIX-6501](https://issues.apache.org/jira/browse/PHOENIX-6501), [PHOENIX-6458](https://issues.apache.org/jira/browse/PHOENIX-6458), and [HBASE-26812](https://issues.apache.org/jira/browse/HBASE-26812). HBase's ShortCircuit Connection are fundamentally broken in HBase 2. We might be able to fix it there, but with all the work the...

See https://issues.apache.org/jira/browse/PHOENIX-5559

**Do not merge.** This for people to play around with. This does two things: 1. Remove sources of discontinuous movement on server and client. (Remove time limit in client, server,...

@ Server / Client / Env.
Testing needed
Bugfix

See #13421 ... Edit: Actually this does not, yet, achieve was is asked in #13421 . For that we need to override the fog color, and probably also disable MT's...

@ Script API
@ Client / Audiovisuals
Feature

When a player is attached to an entity there sometimes is a lot of jittering - as if player and entity are out of sync. (Note I am not referring...

One approval
Bugfix

## Problem Right now this is hardcoded: https://github.com/minetest/minetest/blob/master/src/client/camera.cpp#L434 Some mods that let the player attach to larger entities (like steampunk_blimp) would benefit from being to control this. 2.75 meters is...

@ Script API
@ Client / Audiovisuals
Feature request

This is probably controversial. See #13364 for discussion. A simple way for solving this is allowing mods to set a larger negative Z offset. Since the server has to set...

@ Script API
@ Client / Audiovisuals

2nd attempt. This time send a bit to the server if the client is in 3rd person front mode. That setting is not stored in the player database. An alternative...

Bugfix

Add compact, short information about your PR for easier understanding: Fixes #11965 ## To do This PR is Ready for Review. ## How to test `player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0,...

@ Client / Audiovisuals
Trivial

This simply adds some useful instrumentation: 1. (Attempted) load blocks on the emerge thread. This is useful to find good settings for these settings: `max_simultaneous_block_sends_per_client`, `emergequeue_limit_diskonly`, `emergequeue_limit_generate`, `emergequeue_limit_total`, `max_packets_per_iteration`, `num_emerge_threads`...

Trivial