Kevin Ring
Kevin Ring
If the credits / attribution widget is removed, there's no good way to bring it back. We should probably periodically detect this and re-add the credits. At a minimum, users...
This has been the case since the original implementation in #898, but I don't think there's any good reason for it.
We have periodically received reports about Sequencer videos not rendering correctly. They would be missing tiles or show the wrong LOD, despite the fact that Cesium for Unreal is supposed...
(comments below copied from #1132) I saw this happen once, but it's a rare enough race condition that I couldn't cause it to happen again... The assertion is "Unable to...
Back in the Unreal Engine 4 days, you could create a Cesium-compatible material really easily as a starting point for customizations: 1. Create a new Material Instance by right-clicking in...
1. Enable forward shading by check the Forward Shading box under Edit -> Project Settings -> Engine - Rendering -> Forward Renderer. 2. Change "Anti-Aliasing Method" to "Multisample Anti-Aliasing (MSAA)"...
https://github.com/CesiumGS/cesium-unreal/pull/1088 added the ability to scale the globe. When the globe is small, though, the water mask effect is much too prominent. The problem is that the water is rendered...
#1088 added the ability to scale the globe. When the globe is small, though, the default value used for the CesiumSunSky's SkyAtmosphere's "Atmosphere Height" property is too large, and the...
Before this PR, the glTFs generated from quantized-mesh tiles were technically invalid. Our game engine clients weren't too fussed about these problems, which is why we didn't notice. Fixed the...
Adds a new method, `waitInMainThread`, to `AsyncSystem`. Calling `asyncSystem.waitInMainThread(std::move(future))` is similar to calling `future.wait()`. Both wait for the future to resolve or reject, and then either return the value or...