Kevin Ring
Kevin Ring
The CesiumSunSky automatically gets its longitude and latitude from the CesiumGeoreference origin, ensuring that the sun position is accurate in the new Unreal coordinate system. However, we currently don't set...
In Cesium for Unity, there is an option on CesiumGlobeAnchor to disable "Detect Transform Changes". Disabling it is a pretty big performance win because it avoids the need to run...
Almost everything in Cesium for Unreal uses a `CesiumGlobeAnchorComponent` to position itself on the globe. The last holdout is `Cesium3DTileset`, which does its own custom thing with `Cesium3DTilesetRoot` (which predates...
Starting with v4.27 or so, Unreal Engine includes a GeoReferencing plugin that allows you to position the level on the globe. It's similar in many ways to our ACesiumGeoreference, but...
Unreal's [SkyLight component](https://docs.unrealengine.com/5.2/en-US/sky-lights-in-unreal-engine/) captures atmospheric lighting conditions (such as a bright blue sky, or a sunset, or even shadows from clouds), and uses it to light your scene. It's especially...
Cesium for Unreal detects when a sequence is active and it switches into an alternate mode where each render frame waits for all data to load before proceeding. This will...
As reported here: https://community.cesium.com/t/grey-image-tiles-while-moving-away-from-the-ground-in-ue-5-2-1/25718 The problem seems to be that something is wrong with the default water material in UE 5.2, so all tiles that are supposed to be rendered...
As reported here: https://community.cesium.com/t/quantized-mesh-format-with-water-mask/25537 1. Open the first Cesium for Unreal Samples level in San Francisco. 2. Move the camera somewhere near the coastline so you can observe the water...
When CesiumJS is using its default (and frequently deactivated) Cesium ion token, it displays a message like this: > This application is using Cesium's default ion access token. Please assign...
This one is a little subtle, but still potentially quite problematic in some cases... When a level uses sub-levels, and the _current_ sub-level in the Editor is different from the...