Kevin Ring

Results 188 issues of Kevin Ring

This is important for displaying the results generated by the Unity Test Framework, among probably other uses. It builds on the work started in the https://github.com/dorny/test-reporter/tree/dotnet-nunit branch. I struggled a...

enhancement

As explained in detail by @javagl here: https://github.com/CesiumGS/cesium-native/pull/857#issuecomment-2059773267

bug

glTFs created by the `upsampleGltfForRasterOverlays` often fail [validation](https://github.khronos.org/glTF-Validator/) with messages like this: ``` { "code": "ACCESSOR_VECTOR3_NON_UNIT", "message": "Vector3 at accessor indices 810..812 is not of unit length: 0.9929924240874767.", "severity": 0,...

bug

Currently, Cesium for Unity _exclusively_ uses [Camera.main](https://docs.unity3d.com/ScriptReference/Camera-main.html) for tile selection. We need to provide users with a way to add more cameras when needed. Something like Cesium for Unreal's CameraManager...

enhancement

Unity's [UnityWebRequest](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.html) does not support `file://` URLs, meaning that - unlike Cesium for Unreal ([at least on Windows](https://github.com/CesiumGS/cesium-unreal/issues/378)) - it's not possible for users to use them to access local...

enhancement

For people that want to change how Cesium for Unity renders credits, we recommend the steps here: https://github.com/CesiumGS/cesium-unity/issues/333#issuecomment-1583488794 But this doesn't seem to work anymore because `CesiumCredit` is internal, so...

bug

Unity is unfortunately lacking an API that allows us to create textures from a worker thread. So for models with large textures, the texture upload happening on the main thread...

performance

We build the native code in to-be-released versions of Cesium for Unity using Visual Studio 2019 and don't explicitly specify any [run-time library options](https://learn.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library?view=msvc-170). As a result, I believe we...

enhancement

For reference, similar support was added to Cesium for Unreal in this PR: https://github.com/CesiumGS/cesium-unreal/pull/898 Requested on the community forum: https://community.cesium.com/t/alpha-textutre-support/22069

enhancement

We often see CI builds fail because Unity is unable to get a license. For example, this build failed 12 times in a row: https://github.com/CesiumGS/cesium-unity/actions/runs/6646235227 As far as I can...

bug