Kevin Ring
Kevin Ring
This is important for displaying the results generated by the Unity Test Framework, among probably other uses. It builds on the work started in the https://github.com/dorny/test-reporter/tree/dotnet-nunit branch. I struggled a...
As explained in detail by @javagl here: https://github.com/CesiumGS/cesium-native/pull/857#issuecomment-2059773267
glTFs created by the `upsampleGltfForRasterOverlays` often fail [validation](https://github.khronos.org/glTF-Validator/) with messages like this: ``` { "code": "ACCESSOR_VECTOR3_NON_UNIT", "message": "Vector3 at accessor indices 810..812 is not of unit length: 0.9929924240874767.", "severity": 0,...
Currently, Cesium for Unity _exclusively_ uses [Camera.main](https://docs.unity3d.com/ScriptReference/Camera-main.html) for tile selection. We need to provide users with a way to add more cameras when needed. Something like Cesium for Unreal's CameraManager...
Unity's [UnityWebRequest](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.html) does not support `file://` URLs, meaning that - unlike Cesium for Unreal ([at least on Windows](https://github.com/CesiumGS/cesium-unreal/issues/378)) - it's not possible for users to use them to access local...
For people that want to change how Cesium for Unity renders credits, we recommend the steps here: https://github.com/CesiumGS/cesium-unity/issues/333#issuecomment-1583488794 But this doesn't seem to work anymore because `CesiumCredit` is internal, so...
Unity is unfortunately lacking an API that allows us to create textures from a worker thread. So for models with large textures, the texture upload happening on the main thread...
We build the native code in to-be-released versions of Cesium for Unity using Visual Studio 2019 and don't explicitly specify any [run-time library options](https://learn.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library?view=msvc-170). As a result, I believe we...
For reference, similar support was added to Cesium for Unreal in this PR: https://github.com/CesiumGS/cesium-unreal/pull/898 Requested on the community forum: https://community.cesium.com/t/alpha-textutre-support/22069
We often see CI builds fail because Unity is unable to get a license. For example, this build failed 12 times in a row: https://github.com/CesiumGS/cesium-unity/actions/runs/6646235227 As far as I can...