Kevin Ring

Results 188 issues of Kevin Ring

Feature IDs are not consistent across tiles, so we get problems like this (reported [here](https://community.cesium.com/t/cesium-unreal-vector-overlay-branch-complie-error/42409/9)): We can solve this by letting this user select an ID property and generating the...

enhancement

Fixes #1290 While trying to reproduce https://github.com/CesiumGS/cesium-unity/pull/642#pullrequestreview-3573386635, I ran into a problem a few times where raster overlay images got stuck not loading after an AppDomain reload. This PR should...

After CesiumGS/cesium-unity#632, we sometimes abort in-flight network requests. The problem is that if we happen to abort a request for a resource managed by the `SharedAssetDepot`, then that error will...

bug

The vcpkg [curl port](https://vcpkg.io/en/package/curl.html) has non-default features for lots of pretty important stuff, like support for HTTP2. That means our default build of CesiumCurl doesn't support HTTP2, which is pretty...

performance

Looks like it was removed in #992. If we can reasonably make this property control the `SharedAssetDepot` size, then we should do that. Otherwise, we should remove it entirely.

quality

I was frequently seeing this warning in one of my Unreal levels: > LogHttp: Warning: Reached threaded request limit (100) The level two tilesets: Cesium World Terrain and Cesium OSM...

bug

Reported here: https://community.cesium.com/t/cesium-for-unity-not-updating-resource-positions-after-changes-on-cesium-ion-until-unity-restarts/43594 We cache the result of Cesium ion `asset/#/endpoint` requests in process memory. This is useful to avoid using extra Bing and Google sessions unnecessarily, such as every...

enhancement

This might be firmly in the "well, don't do that" category. But cartographic polygons with polygons with self intersections do work remarkably well: Except when you zoom in close, some...

bug