Kevin Ring
Kevin Ring
This section in the doc is mention an important bit of information: https://cesium.com/learn/cesium-native/ref-doc/selection-algorithm-details.html#unconditionally-refined-tiles It says: > Unconditionally-refined tiles are used in the following situations: > ... > 3. Tiles that...
I noticed while working on #981 that our tile culling logic isn't as good as it can be. In order for a tile to be visible, it must pass both...
Whether via recent changes to cesium-native or to Unity (or both), Cesium for Unity has become increasingly unstable during AppDomain reloads. Crashes are fairly frequent when enter play mode or...
Reported here: https://community.cesium.com/t/16-kb-memory-page-size-for-unity3d-android-project/43597 The Google Play Store will soon require that all published apps are built using a 16 KB page size. We should modify our build process to do...
> Detected one or more triangles where the distance between any 2 vertices is greater than 500 units. The resulting Triangle Mesh can impact simulation and query stability. It is...
This breaks polygon clipping. Reported here: https://community.cesium.com/t/cesium-clipping-tool-not-working-properly-in-hdrp/42776 It works with tilesets that use CesiumDefaultTilesetMaterial, and it works in the built-in and URP render pipelines. But unlit tilesets in HDRP can't...
Users often want to be able to customize the game objects and components that are created for each loaded `Tile` for various reasons. For example, this recent community forum thread:...
Traits need to be more descriptive, both as an aid to the catalog editor UI and to facilitate validation on load. Specifically: * A trait representing an enumeration should be...
With the help of a member of the community, we added a `CesiumCameraManager` to Cesium for Unity awhile back. It gives uses control over which cameras are auto-discovered, and also...
@AlbanBERGERET-Epic made the excellent suggestion that it may be possible to dynamically filter physics collisions and line traces using Chaos `ESimCallbackOptions`. This may allow us to make clipping polygons clip...