Kevin Ring

Results 188 issues of Kevin Ring

This section in the doc is mention an important bit of information: https://cesium.com/learn/cesium-native/ref-doc/selection-algorithm-details.html#unconditionally-refined-tiles It says: > Unconditionally-refined tiles are used in the following situations: > ... > 3. Tiles that...

bug
documentation

I noticed while working on #981 that our tile culling logic isn't as good as it can be. In order for a tile to be visible, it must pass both...

performance

Whether via recent changes to cesium-native or to Unity (or both), Cesium for Unity has become increasingly unstable during AppDomain reloads. Crashes are fairly frequent when enter play mode or...

Reported here: https://community.cesium.com/t/16-kb-memory-page-size-for-unity3d-android-project/43597 The Google Play Store will soon require that all published apps are built using a 16 KB page size. We should modify our build process to do...

quality

> Detected one or more triangles where the distance between any 2 vertices is greater than 500 units. The resulting Triangle Mesh can impact simulation and query stability. It is...

This breaks polygon clipping. Reported here: https://community.cesium.com/t/cesium-clipping-tool-not-working-properly-in-hdrp/42776 It works with tilesets that use CesiumDefaultTilesetMaterial, and it works in the built-in and URP render pipelines. But unlit tilesets in HDRP can't...

bug
good first issue

Users often want to be able to customize the game objects and components that are created for each loaded `Tile` for various reasons. For example, this recent community forum thread:...

enhancement

Traits need to be more descriptive, both as an aid to the catalog editor UI and to facilitate validation on load. Specifically: * A trait representing an enumeration should be...

Version 8

With the help of a member of the community, we added a `CesiumCameraManager` to Cesium for Unity awhile back. It gives uses control over which cameras are auto-discovered, and also...

enhancement

@AlbanBERGERET-Epic made the excellent suggestion that it may be possible to dynamically filter physics collisions and line traces using Chaos `ESimCallbackOptions`. This may allow us to make clipping polygons clip...

research