Kevin Ring
Kevin Ring
Ideally, anything displayed in the feature info would update whenever the layer's time changes, and sometimes it does. But there are cases where it doesn't: * Feature info for imagery...
CesiumGS/cesium-native#554
This is a PR into #554. Previously, `prepareInLoadThread` was invoked in the load thread (as is hopefully obvious from the name), but it had no option to do any truly...
Before this PR, if a `Tileset` was destroyed while async requests/loading were in progress, the destructor would block until all the async work wrapped up and then actually do the...
UE's gravity points in the -Z direction. It might be possible to change this, but even so it will point in just one direction. But on Earth, the direction of...
I frequently see a crash on exit. This is the call stack: ``` > [Inline Frame] UnrealEditor-CesiumEditor.dll!FCesiumGeoreferenceCustomization::Unregister(FPropertyEditorModule &) Line 20 C++ [Inline Frame] UnrealEditor-CesiumEditor.dll!?A0x82102606::unregisterDetailCustomization() Line 130 C++ UnrealEditor-CesiumEditor.dll!FCesiumEditorModule::ShutdownModule() Line 391...
Currently, Cesium for Unreal marks all raster overlay textures as being sRGB. This is a big problem if the pixel values are meant to be some sort of data rather...
This is a PR into #1217 so merge that first. Fixes #1169 Unreal Engine has its own GeoreferencingSystem, described here: https://docs.unrealengine.com/5.1/en-US/georeferencing-a-level-in-unreal-engine/ It won't really work as a replacement for the...
Raster overlays are currently alpha blended with the base model or raster overlay below it, but only if the overlay itself has some translucency. If you want more control over...
Originally reported on the community forum: https://community.cesium.com/t/tiles-constantly-glitching-in-certain-zones/27648 In this one particular spot, near latitude 49.9889 longitude -113.410537, there's a very strange flickery visual glitch in Cesium World Terrain when you...