Kevin Ring
Kevin Ring
I'm guessing the (default) private inheritance is just a typo? It causes a C4673 warning in MSVC in our project: ``` D:\a\cesium-unreal\cesium-unreal\packages\CesiumForUnreal\HostProject\Plugins\CesiumForUnreal\Source\ThirdParty\include\swl\variant.hpp(656): error C4673: throwing 'swl::bad_variant_access' the following types will...
Reported here: https://community.cesium.com/t/fatal-error-while-spawning-cesium3dtileset/34641 When a Cesium3DTileset is added via the Editor, it will have a reference to a `CesiumIonServer` instance (usually the default SaaS one) and so Unreal will know...
UE 5.2 / Cesium for Unreal doesn't work very well on this machine. I'm inclined to blame the terrible GPU (an "Intel Iris Plus Graphics 655 1536 MB"), but I...
Our `UScreenCreditsWidget`, which is found in our CesiumRuntime module, uses Slate to display credits. But we're incorrectly only depending on Slate in Editor builds: ```csharp if (Target.bBuildEditor == true) {...
As a result, installing our binaries results in errors at startup: The workaround is tedious: https://support.apple.com/en-us/102445#openanyway The binaries built by Epic and installed via the Launcher _are_ signed, which is...
Scene `07_CesiumGoogleMapsTiles` has this billboard:  This text should be updated, because I don't think it's Experimental anymore, and you can now access it via Cesium ion.
Fix `KHR_materials_unlit` normals, improve atmosphere appearance with Google Photorealistic 3D Tiles
I originally set out to fix the clearly-incorrect normals for tilesets with `KHR_materials_unlit` (#1528). The immediate cause of the bug was that it wasn't taking into account the scaled positions...
This is Google Photorealistic 3D Tiles, in the 12_CesiumGoogleMapsTiles level of CesiumForUnrealSamples. Note the dark bands:  It's caused by a very incorrect normal:  Checking "Ignore KHR_materials_unlit" on the...
`CesiumGltfComponent.cpp` copies the glTF vertex data into a `TArray`, which represents the mesh as an array of structures. Then, it calls `Init` on various Unreal "vertex buffer" classes to copy...
#783 adds support for querying heights from a tileset at a point. However, it reports a warning - and doesn't find intersections - when the position falls within a tile...