Kevin Ring

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Ok, thanks, I've updated the title of this issue to reflect that it's a feature request for an ellipsoidal terrain model option.

Thanks @sparkyspider, we'd be thrilled to see you work on this! I've tried to answer your questions in the community forum (https://community.cesium.com/t/help-installing-on-mac/18614/4).

The first four dot points were implemented in #698. The last two have not yet been implemented. I'll update the issue title accordingly.

I just confirmed that this still happens in the final release of UE 5.0. It also happens with the stock Unreal "SunSky", so it isn't something we're doing wrong in...

Cesium for Unreal's header files require C++17, so any source file that includes them must be compiled for C++17. I think this will be true no matter if the plugin...

We do that so that cesium-native is fetched over either https or ssh, depending on which was used to fetch cesium-unreal. What problem did it cause for you?

Ok, I think we could fix that by changing the relative path to `../../CesiumGS/cesium-native.git`. I'm happy to merge a pull request with that change if it works for you.

@xuelongmu I think most of these are already done, right?

@julien443 we're taking a look at this. It's all a bit crazy because Unreal's FRotator uses a weird convention (Roll is clockwise when looking down +X, and Pitch is clockwise...

Thanks @julien443, that makes sense. I think maybe take a look at `InaccurateComputeEastNorthUpToUnreal`. It's used in GlobeAwareDefaultPawn to solve a similar problem to the one you've described: https://github.com/CesiumGS/cesium-unreal/blob/36a25c58235ae70de371ec39f9edd3c94c3ad097/Source/CesiumRuntime/Private/GlobeAwareDefaultPawn.cpp#L73 In that...