Kevin Ring

Results 569 comments of Kevin Ring

CC https://github.com/CesiumGS/cesium-native/issues/333

Another request for something like this on the forum: https://community.cesium.com/t/using-dynamic-materials-on-cesium-tilesets/14783

Another request from the forum: https://community.cesium.com/t/c-how-to-use-the-private-class-in-the-latest-released-version/15149

When rendering tilesets with a mix of opaque and translucent primitives, we'll need to use an appropriate material for each. That will probably require a third material slot on the...

@ligaofeng0901 can you share a more complete log? From that one line, I really can't guess what might be going wrong.

I think @KeyboardSounds's solution is the right one, specifically adding `-DCMAKE_MACOSX_DEPLOYMENT_TARGET=10.14` when building cesium-native. For UE5 it's 10.15 instead of 10.14. Our automated builds now include this: https://github.com/CesiumGS/cesium-unreal/blob/d8ed142a85a89f3f89f80c9b15d85a3cab866b20/.github/workflows/build.yml#L129

This looks good to me! Merging!

Requested here: https://community.cesium.com/t/cesium-for-ue4-esri-world-boundaries-and-places/16899/3

@yateam there's not currently a good way to do this. Probably the best you could do is install a custom [spdlog](https://github.com/gabime/spdlog) log sink to receive error messages. Cesium for Unreal...

We have a callback in cesium-native now, but it still needs to be exposed in cesium-unreal.