Kevin Ring
Kevin Ring
These days, Tilesets in sublevels will automatically pick up the persistent level's georeference, and this will no longer prevent us from saving the level. However, if we open the level...
This is especially tricky because tinyxml2 isn't a "real" third party dependency of Unreal Engine, but rather a private dependency of nDisplay, found in its own directory. When Cesium for...
We've never tried it, but I can't think of any reason it won't work. Did you follow the Developer Setup guide? It sounds like you might simply be missing the...
Yes, the Unreal Marketplace has pre-built cesium-native libraries for the supported platforms, which does not include Linux/AArch64. To build for AArch64, you'll need to build those libraries from source, and...
I think a good way to think about this is that it should be integrated into Cesium's imagery system, rather than built into the quantized-mesh format. Cesium's ImageryCollection lets you...
CC #325 BTW how did you record that video @argallegos? It looks like maybe you've implemented a bit of it already?
Oh right, of course. For some reason I looked at the ion logo and "Data Attribution" link and said "wow that looks like Cesium for Unreal," even though clearly it's...
It's a bit confusing, but those parameters are not meant to be modified. They only show up because of the attached GlobeAnchorComponent, which keeps the CesiumSunSky's origin at the center...
Thanks @joseph-kaile!
Cesium for Unreal needs a terrain model - not just the tileset.json, but the tiles as well - in order to hang the raster overlay on something. Without terrain, you...