korge
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Explore Compose for intellij plugin/debug panel
Since it is not stable yet, we might want to consider wrapping it around KorUI for now to just depend on it in one part of the library and if it ends fitting our needs we can embrace it on later versions of KorGE
Goals for the UI library:
- Multiplatform
- Being able to integrate with AWT at least
- Support custom implementations for example for implementing it using KorGE Views as KorUI supports
Hey now that compose multiplatform is a bit more mature any thoughts or updates on this?
Las time I checked, compose included several multi megabyte DLLs. Korge is intended to be as small as possible and dependencyless as a feature and selling point. It could be done as an optional opt-in plugin, but definitely not as part of the engine or the games that do not need it would be affected from this decision.