Kristian Duske
Kristian Duske
related or possibly a duplicate of https://github.com/TrenchBroom/TrenchBroom/issues/1167
Note that using `std::optional` in vecmath requires C++20 because it isn't constexpr before then.
It may be necessary to rework entity rotations a little bit. - `mangle` should not affect rendering, show have an indicator arrow - `angle` / `angles` should affect rendering, should...
Also consider special cases, i.e. https://github.com/kduske/TrenchBroom/pull/1694#issuecomment-275510085 > For light entities, positive pitch should be aiming up (+Z axis) e.g. "0 45 0" is aiming at a 45 degree angle upwards....
Also need to move these rules into the game configuration and express them using the EL.
See also this bug: https://github.com/TrenchBroom/TrenchBroom/issues/3827
I guess pipes would also be cool. What else?
I used to have this in the Mac version, but it wasn't so useful. I think it may be more interesting to build such shapes on the fly and to...
You keep asking about progress without ever getting any answers. Please stop it, it's just more noise in my inbox. Thank you.
Automatically copying things to the clipboard is potentially disruptive to other Workflows since it will clear the clipboard. So your suggestion doesn't work.