Kristian Duske

Results 276 comments of Kristian Duske

We could put a little button next to the name that copies it to the clipboard, and / or make it possible to copy the texture name when hovering the...

I'm okay with making it explicit, and it should definitely behave as it does in glsl, as that is what vecmath is modeled after.

Note that this operation is only a perspective divide in the special case of 3D vectors / 4x4 matrices. I do not recall the name of the operation, but it...

That sounds good. There doesn't seem to be a corresponding operation in glsl, so we can pick a name.

Actually I would prefer a free function named hnormalize, because that corresponds better to our naming conventions. Or homogeneous_normalize alternatively.

I cannot reproduce this and the video doesn't seem to be available anymore.

Thanks. It's weird, this is working fine for me. I'll try on Windows.

I can't reproduce this on Windows either. @bstordeur @eGax could you try to reproduce this please?

I'm closing this now, feel free to reopen if there is any more information.