Kristian Duske
Kristian Duske
Not sure about my previous ideas, but we need a way to: - automatically align textures to face edge (by rotation and offset) with cycling through edges by repeated invocation...
Sure, along with hundreds of other features. But yes, better support for texturing is rather high on my list.
I would rather add some options to a dialog that pops up when you export to obj: - export selection / everything - center exported objects around the origin -...
I'm very reluctant to add features that only benefit few people with very specific setups, but add a maintenance overhead for the developers in the future.
An alternative to the proposed solution would be to add the game directory to the search paths for any file referenced from the game config so that any path is...
Yes, no progress. Quake 3 support was pushed for milestone 2.2.0 due to feature creep. 2.1.0 is right around the corner. Once it's done, I'll work on Q3 exclusively except...
We have support for Q3 with the exception of patches and brush primitives now. But nothing specific to xonotic has been worked on.
Oh, and repeatedly asking won‘t make anything happen faster. When we start working on this, you will notice increased activity in this ticket. Until then, there‘s really no point in...
Two of these things can be done by you. You can create an entity fgd (without model rendering unless Xonotic uses md3) and the build / run stuff is game...
Also textures should already be working since TB can read tga and jpeg. You just need to create a game config using Q3 as a base.