kd-11
kd-11
No, that's ok. I already have a capture from earlier.
Ok, this is something different entirely. It also happens on AMD.
This one is caused by precision on some checks being lower than expected on RSX. It seems the GLSL equal() comparison function is a bit too precise for RSX's liking....
Thanks. I need to find a more precise version of fp16 conversion that matches PS3. Maybe for 'Ultra' shader precision only since performance loss is expected.
I'm pretty sure this was a bug in the AMD driver specifically on older cards. I'll have to test on RDNA and see if it is fixed there.
Needs a savefile.
We don't have any special wayland logic. This is most likely a sway bug. Try forcing xwayland (QT_QPA_PLATFORM=xcb ./rpcs3)
Are you using the nvidia gpu for desktop acceleration? That is most likely the culprit if that is the case.
GPU selected for rpcs3 does not mean it's the one pushing pixels through to the final output, just that it's driver is loaded. I have had a similar issue before...
Well, yes, but not from our side. Rpcs3 doesn't have that kind of control over your display server.