Muzychenko Andrey

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This list helps, thank you. I am adding the differences based on FT decompilation rather than observed behavior. But it still helps to know what to look for. Some things...

Yes, that is possible, but not as simple as replacing graphics. I would rather package mods as extended .dat files. Simple linear/nearest upscale is already implemented, no need to reexport...

I believe your claims about shared library are false. CMake add_executable should always produce an executable, example:./bin/SpaceCadetPinball: ELF 64-bit LSB pie executable. Your problem is that your GUI refuses to...

A good idea, I will try to add it.

Of course it is proprietary, the format is called PARTOUT. It is possible to create your own version .dat file, the game will accept any valid file. In addition to...

To change anything about rendering, you need to first find the bottleneck. On desktop, both in SW and HW SDL, it is in zdrv::paint. On PS3 – who knows. In...

I did some testing with your branch under QEMU s390x. Standalone QEMU ppc was a bust for me, it could not configure the project. An unlikely combination of docker +...

Sorry, no merge. This is not done the way I wanted, as discussed in #61.

Alright then, I just did not expect to see an unfinished PR. We could merge it in parts, the first step just enough to get the game to boot.

You are posting in the wrong project. Music option works in both v2 and v1 of this project. Emscripten port and its issues are handled in https://github.com/alula/SpaceCadetPinball.