Muzychenko Andrey

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I don’t know how to pass files into Flathub packages, since it is isolated from the host. @kowalski7cc might know more about Flathub package. In my opinion, Flathub package should...

3DBP/FT switch works only when both game data sets are in the same folder. Otherwise, the game loads the first data set found regardless of the option. I made it...

V2.1.0 closely follows FT code for the ball, so this behavior is as designed. There is a hard limit of 20 on number of balls in play, mostly imposed by...

Seem unlikely with low benefit/effort, lowest priority.

This is a bug/omission. FT center post adds a lot of code for ball detection; I skipped it for simplicity. I will try to add it, with medium-low priority.

There is an android port, so the UX problem is already solved. Now you just need to find an IOS enthusiast for the port) Not sure if such port is...

This is probably a bug, or a lack of feature. Currently there is no special code for various DPI scenarios. I never dealt with fractional scaling before; I will look...

This bug is caused by the hidden window that houses menu button. This window steals focus when it is first drawn at game start. My guess is that I introduced...

I prefer embedding runtime-critical data into executable itself. So, I’ve embedded the gamecontrollerdb.txt file, the game now loads it on startup. Try it out; I didn’t have any exotic controllers...

Hi. V2.1.0 has a bug with plunger force in 3DPB mode. This bug only applies to plunger force; other components were unaffected. I’ve already fixed it in dev version https://github.com/k4zmu2a/SpaceCadetPinball/commit/75d2d98a46329a3d21816a2a72ad4f52ce2a22c6...