Muzychenko Andrey

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This project does not include game data, only game code. Users are supposed to provide their own copy of supported game data.

What are the benefits of adding DPI support for this game? To me, it seems like scaling by OS as non-DPI aware program should be good enough.

> Hello, I remember that the original game was translated into Spanish, would it be possible to add the Spanish translation? Hi. V1 already includes all translations that original 3DBP...

>And what are the differences between V1 and V2? They both have mostly the same gameplay features; the difference is in the tech used. V1 is based on the original...

> ok thanks, could you add a button to change the language in options? You are welcome. Which version of the game are talking about? V1 already has such button;...

This was a very fresh bug introduced by careless refactoring last month. Caused by confusion between “soft” and “hard” collision. Fixed in V2, not present in V1.

I think this is caused by flipper collision moving behind a fast-approaching ball. My flipper code is fairly accurate, so this bug is probably from the original 3DPB. Of course,...

Hello. Based on missing header errors, it looks like your compiler does not support some of c++ 11 features. The game should compile on PPC, but it would not work...

Yes, it should run if you use big-endian code or game data. It running mostly depends on working SDL library.

It is good that the game works for you. Weird colors are probably caused be wrong ARGB color order in BE.