Muzychenko Andrey

Results 111 comments of Muzychenko Andrey

Sure, this draft works for you? … Update: 64-bit bug only applies to Itanium port of the game. It was caused by different default floating point handling on IA64, as...

Yes, that is technically possible. I will probably do it as some point. Even if I don’t need myself, it is a thing that one does in a project like...

Hello. I am glad that you enjoyed my work. It is nice to see someone else working on 3DPB, I assume you are doing a reimplementation rather than decompilation. I...

Hello. That is normal for the current state of the game. You see, this project is based on 3DPB code, with FT support spliced in. FT data and game logic...

FT control has a lot of subtle changes in most of its subs. I will be going through all of them sometimes in the future. Right now, I am focusing...

Those spaces are intentionally left there, no merge.

I will close it eventually. I am leaving some time for the issue/PR author to close it themselves. Or respond, add details, whatever else.

It is technically possible. In my plans, this feature has the lowest priority with probability of maybe x2. It takes a lot of work to decompile FT tables without any...

This is most likely fixed by #150. Flipper could teleport behind the ball when flipper received move command while already moving.

That OOM crash might be caused by a memory leak. I am kind of confident about the game code memory management. If there is a leak, it is probably done...