Muzychenko Andrey
Muzychenko Andrey
>But it was one guy and he had to solve the whole shell, so… I don’t think anyone blames you for that, I certainly don’t. > ...if you don’t mind...
Hello, glad that you like it. >I wonder how legal is this vis-a-vis proprietary rights of Microsoft? It is in a grey area, legal in some jurisdictions. The code could...
I am not sure about putting default controls in readme. But more importantly, which version of the game are you running? Both v1 and v2 are supposed to have working...
Then this is a wrong repo for this bug. That Emscripten source port is based on an older code. Take it up with alula in https://github.com/alula/SpaceCadetPinball.
Sorry, I didn’t know about that. No issue board basically means that project is not maintained. But anyway, there is nothing I can do. Controls work in my latest code,...
It is not that simple, let me explain. My repo is the latest version of the game, all other repos are forked from it. There is no way for me...
Well of course I could, but I’d rather not. It does not make sense for me to fork a fork of my own project. But mainly because I don’t like...
Ok, I will look into it. It is probably easy to add with SDL. My original intent was to leave this task to system volume mixer.
Volume options are ready.
That is a planned feature. Maybe not as an option, rather based on game data. I will have to further decompile FT for this, ouch.