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Suggestion: Option to enable Full Tilt! gameplay rules instead of 3D Pinball's

Open win98se opened this issue 3 years ago • 8 comments

There are only a few minor differences between the gameplay of the two versions. The completion of a mission in the Maxis version results in a replay—actually a ball save, rather than a special—being awarded. In addition, hitting a wormhole that has the same color light locks the ball, which if done repeatedly activates the multi-ball round. This is not the case in 3D Pinball: Completing a mission merely awards bonus points and hitting a wormhole in the above circumstances awards a replay. Also, the three yellow lights above the bumpers (both in the launch ramp and in the upper table zone) act differently: In 3D Pinball these are turned off if the ball passes on them while they are on. This is not the case in the original game, where they just remain activated.

Source: https://en.wikipedia.org/wiki/Full_Tilt!Pinball#3D_Pinball_for_Windows%E2%80%93_Space_Cadet

I prefer the Full Tilt! gameplay rules, feeling that it's more fun using them instead of 3D Pinball's.

win98se avatar Oct 19 '21 17:10 win98se

That is a planned feature. Maybe not as an option, rather based on game data.

I will have to further decompile FT for this, ouch.

k4zmu2a avatar Oct 20 '21 04:10 k4zmu2a

Good luck further doing it! It's really an excellent job.

I suggested that as an option because maybe for some people, taking advantage of Full Tilt!'s higher resolution and still using 3D Pinball rules is their preference (more challenging).

win98se avatar Oct 20 '21 05:10 win98se

I played a bit with the 16 bit Fill Tilt version, and I noticed the following differences:

  • wormhole relaunches the ball
  • redeploy autolaunches the ball
  • mission selector sound is sound52 only if maxed out, not at every hit
  • mission selected gains 100k
  • text is centered
  • sometimes score value is printed within the text
  • bumpers move slower
  • mission finished gains jackpot 500k+
  • mission finished grants replay, like wormhole should (are they stackable?)
  • second hyperspce hit grants "jackpot DOUBLED"
  • ~jackpot activated and bonus activated are swapped~ wrong by manual
  • field multiplier applies to all scores?
  • score values might be entirely different, need to double check from manual
  • upgrader lights are never turned off by the ball, only on

I hope these are clear, I didn't make these documentation-ready explanations.

dobragab avatar Jan 03 '22 23:01 dobragab

This list helps, thank you. I am adding the differences based on FT decompilation rather than observed behavior. But it still helps to know what to look for.

Some things I might skip if they are too complex, like flipper physics differences.

k4zmu2a avatar Jan 04 '22 07:01 k4zmu2a

I have implemented a lot of FT behaviors in V2.1.0. Let me know if I missed something.

k4zmu2a avatar Oct 16 '23 07:10 k4zmu2a