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Center post behaviour

Open Randomno opened this issue 1 year ago • 1 comments
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In original Full Tilt, the ball can rest between flipper and center post. Since the update to flipper code in decomp, this works in decomp version too.

However, when the center post times out, if the ball is touching it, it should remain up.

https://github.com/k4zmu2a/SpaceCadetPinball/assets/17330834/ca69f5aa-6819-4e46-8e8c-ad346d6f59c4

In the decomp, when center post times out it goes down regardless.

Side note: In 3DPB, the ball cannot rest between flipper and center post (just slips through). And in older decomp versions it does this too. For accuracy I think the decomp should use different flipper logic for different versions, but that's another matter.

Randomno avatar Jun 20 '24 17:06 Randomno

This is a bug/omission. FT center post adds a lot of code for ball detection; I skipped it for simplicity. I will try to add it, with medium-low priority.

k4zmu2a avatar Aug 21 '24 06:08 k4zmu2a