Julien Duroure
Julien Duroure
Hello, Confirmed, this is something not implemented yet, setting as enhancement. We need to check if there are some API utils to be able to manipulate nodegroup easily
Hello, UDIM is not something that is supported in glTF specification. One solution that might work to export from Blender is splitting each UDIM tile in a different primitive (instead...
@fire Yes, this is what I suggested above > One solution that might work to export from Blender is splitting each UDIM tile in a different primitive (instead of only...
This blender feature is not yet implemented in glTF exporter. Setting this ticket as "enhancement"
Here is the discussion about that on dev.blender.org: https://developer.blender.org/T92977
Confirmed @McNopper @UX3D-nopper Can someone of your team can have a lot on it?
Seems https://github.com/google/draco/issues/669 is now solved. We need to test again, and if issue is solved, create a diff in [dev ](https://developer.blender.org/)
Tagged as bug
Hello, Display is OK with online viewer https://gltf-viewer.donmccurdy.com/ Seems the problem come from importer, not from exporter. Can anyone confirm?
Yes, I just tested with 3.3.1 released today, and problem is now solved. Closing