Julien Duroure
Julien Duroure
For now, as a workaround, you can use "Use current frame" option to use the current frame evaluation as rest pose for the armature.
If your texture are well fitted for glTF (I mean you are already using the right channel for each O / R / M, you can export without combining the...
So, no issue here. Tagging as documentation, this may need an update, or additionnal explaination about factors (scalar/color)
@GiuseppeGarone > However I can't see the option "Keep Original" in the exporter panel! Is it available via API only? See my comment : > available when choosing "glTF Separated"...
Can you please retest it?
Hello, This setup use a custom node group. This is not something we support for now. You can refer to documentation to see how you can create your node tree....
See some tests done here: #1536
Hello, This is not directly linked (even if this is a really close related subject). Currently in master, we are using fcurve min and max to retrieve range of keyframe...
I confirm that current API can't evaluate depsgraph for GN. Settings "Blender label", until this is solved in Blender
I created this task on blender tracker: https://developer.blender.org/T94953