Julien Duroure
Julien Duroure
@scurest Yes, sure. But I hope that current work on geometry node (core blender), made it possible without this node. But thanks, this is always great to say it again....
Hello, Can you please share a simple .blend file ? It can help people to test / check your PR
@pepperoni505 Did you see you have a failing test?
@scurest : I know that you work a lot on material node tree traversal. Could be great if you can have a look on this PR. Maybe there are some...
I have already a branch with some tests. Still WIP for now, not yet ready to be tested
Hello, - What version of Blender are you using? Please test with 3.2 alpha - If you experienced some exporter issue, I need the .blend file to be able to...
I am not sure to understand, I can't reproduce. You file doesn't look like screenshots. There is no mesh, only empties. After export/import, the character is still up. Blend file:...
I am still not able to reproduce, as we don't have any error with file you upload. Not sure there is a bug here on Blender side. If you have...
@siliconvoodoo Please do not use ticket of someone else, as the problems may not be related. Please open a new one. You should also test with 3.2 alpha, as you...
@scurest I worked on another implementation that seems to be simplier (but I didn't tested very well, and with TODO) https://github.com/KhronosGroup/glTF-Blender-IO/tree/mono_char