Julien Duroure
Julien Duroure
Closing this ticket. Feel free to open a new one if you have still some issues!
Facemaps are now longer part of Blender (removed for 4.0) See https://projects.blender.org/blender/blender/commit/46cf09327001331c77bcd54ceab73404a1733172
We can now close this ticket, as the feature is now implemented in main branch, with refactoring of animation export code
@fire Thanks, I will have a look soon. Another solution is to implement flatten tree, as we did for armatures (See #1683)
Closing this ticket, as we now have an option to export flatten tree (all object at root of scene), avoiding this issue
Hello, This is a quite old ticket, and seems we are not able to reproduce and get news from the bug reporter Without any news within a month, I suggest...
Let's close this ticket. Please open a new one with a .blend file if you still have an issue
Hello, This is now fixed in current main branch, after animation refactor 64e3532f48ebdf878a1c9b81ade6d1a19c8ff890
Note that Yup turned off should be used only for debuging purpose, as it generate glTF files that are not 100% compatible with specification, as glTF files must be Yup....
> so it's impossible? you can only create a mesh with a drawing on both sides and a metal texture at the same time, as I understand it? You can...