Julien Duroure
Julien Duroure
I just try to open Airplane_None_Compressed_gltf.gltf on https://gltf-viewer.donmccurdy.com/ It opened without any problem Same with import it back on blender. Note that on blender, we got this info/warning. Maybe that...
Setting as enhancement, because if I understand correctly, export does work, but default material setting in Blender is not the best for game engine, and you want a quicker way...
@samanthajo2 The cow armature has some IK constraints. That means that the deformation bones are not directly animated (animation on FrontFoot.L location will have some influence on location and rotation...
Yes, we may have to do it. I received lots of bug report and/or user support request where the solution is only to say "you have some constraints, please use...
Thanks @felixmariotto for your comments. Note that "Always Sample Animations" is checked by default in current master, and will be checked in Blender 2.81 (released planned next month)
The sampling is enable by default in 2.81 (currently in beta, will be released in November). Don't hesitate to share a .blend file, so I can have a look!
@swift502 I will create some new ticket to not pollute this thread that is not directly linked to your issues. Please continue the discussion on other tickets.
I can't reproduce. The texture is correctly exported with my test case. Can you please provide the .blend file you are using (and the texture too, if not packed into...
Sorry, but I can't reproduce with your file neither: ![image](https://user-images.githubusercontent.com/1696020/142731252-75642811-7cd9-4cf8-a93d-a46248c36922.png)
Not sure what I did last time, but I can reproduce now. Seems to be an Blender API issue, that doesn't retrieve texture (and even some node) correctly when used...