Jay Faulkner
Jay Faulkner
e.g. ![image](https://github.com/jukibom/FlyDangerous/assets/5649179/d610dbf6-3a50-44aa-8b2d-57652290a7c4) may need to actually figure out how to query existing bindings from the unity input system...
> Test failed due to poor legibility of onscreen text. It is recommended that font sizes be 12 pixels or greater in height when played at 1280 x 800 for...
Currently only spawns as a ReplayGhost object, the same data can be read into some other object and attach a camera / xr rig to it. Needs some thought on...
https://steamcommunity.com/app/1781750/discussions/0/3468361193660686833/
ED behaviour, swap throttle inputs to virtual throttle when flight assist is active... Probably a checkbox in the throttle bindings but it's going to need one hell of a description...
The mouse is currently visible and also required (along with esc on keyboard) for text entry fields: > ISteamUtils Interface provides the ShowFloatingGamepadTextInput and FloatingGamepadTextInputDismissed_t member function which allow you...
> ISteamUtils Interface provides the ShowFloatingGamepadTextInput and FloatingGamepadTextInputDismissed_t member function which allow you to open the on-screen keyboard and also be notified when it is closed. The following text fields...
From feedback from valve, in order to obtain "Verified" status we need to improve on the UX a little (which honestly are just good things to get done be honest!)...
### Game Modes • Score Attack - simple 2 minute tony hawks style how-much-score-can-ya-get • Hoon Attack - infinite time, how big is your biggest combo? • Score Trial -...
This has been implemented here https://github.com/74oshua/FlyDangerousWithLidar Intention is to use the direction of travel as the orientation of a camera and project a greyscale image onto a panel as an...