Jay Faulkner
Jay Faulkner
All stacked overlay cameras fail to draw. Will disable them while MSAA is active for now, until resolved CASE IN-15359 Will update when there's a trackable bug number
https://docs.unity3d.com/Packages/[email protected]/manual/Gamepad.html#rumble Can use the same physics feedback API as developed for bhaptics to interface with the physics object. Needs an option to enable or disable.
I am going to ABSOLUTELY HATE myself doing this but it needs to happen, and it needs a migration path from [braindead stupid land] to [glorious sensible town]. - [...
So the game runs on a small tub of cottage cheese
This happened at some point with a cinemachine package update so I suspect it's an error in the interpolation logic. Might be a fix with execution order of operation. Test...
No idea how or when but it's failing on Intel, M1 and M2 so ... across the board. At this point I may just disable the native terrain gen libs...
Something like the current colour as edge colour and 50% brightness to everything else, but take a view on it https://static.wikia.nocookie.net/elite-dangerous/images/7/7f/Night_Vision_SRV_Krait_MkII.png/revision/latest?cb=20181103105723 Need to make sure any effect does not produce...
Considering a mechanism which places markers around a starting location to precache terrain much like the time trials maps do with level geo Couple questions around that though... * Could...
This is going to be a TON of work as it touches on a _lot_ of systems! - [ ] Actual support for VR controllers with 3d model representations, ideally...
I have been putting this off FOREVER but it's probably time to start actually hooking into controller bindings and proving actual glyphs / images for tutorial text. * Keyboard glyphs...