Jay Faulkner
Jay Faulkner
If the url / ip address provided is not valid and cannot be resolved by DNS then an unhandled SocketException occurs and the panel breaks (attempted reconnects won't work as...
Should do a version steering comparison on join request, isn't working (0.4.0 can connect to 0.4.1)
The current placeholder velocity text is pretty trash, need to customise the panel textures and have some actual useful information displayed. - [x] Velocity (except not quite as shit) -...
currently the boost is coming through the audio manager emitter which is a convenience class for UI sounds. They should be emitted from the ship itself along with any new...
The navigation is currently using the in-built automatic navigation handler which is ... questionable at best. I have two options 1) Write a better one (preferred) which uses the extends...
Look into the potential for using Digger Pro for caves and overhangs with map magic infinite terrain
https://assetstore.unity.com/packages/tools/terrain/digger-pro-149753 Particularly interested in * How to generate the cave system to apply as brushes * How to perform the action asynchronously * Performance implications on a per-tile generation
This should work across game modes _except_ time trial as that particular mode is basically people independently setting times
Not gonna make the MVP cut. Not sure what the UI should be for this - we need to think about showing or hiding certain UI elements based on loaded...
Will need bindings and UI to think about - really should be somehow in the world rather than drawn to screen (VR need to work too!)
Currently we just show all player names and distances. That's not scaleable and really we need a generic targetting system (with possible auto-target ahead?) to cycle through valid targets. This...