Results 170 comments of Iliyas Jorio

Call `LoadSoundEffect(EFFECT_GIANTFOOTSTEP)` when triggering the cheat to bypass this error. Also, you should modify `TossGrowthVial` so it does nothing outside of the jungle levels, otherwise it may display some garbage...

@jpenguin Good idea! I'll create an itch.io page to gather my ports in one place one of these days :)

@foote-darrell Depending on what you want to do with the models, you might be able to use the [3DMF character models](https://github.com/jorio/OttoMatic/tree/master/3DMF). You can probably edit those with an ancient version...

@Smashman4 the CMR port is in progress (also, shout out to Team Cool Friends re: the nanosaur video :stuck_out_tongue:) ![image](https://user-images.githubusercontent.com/837086/132138124-349238d9-05c1-44f0-a17f-0a1bc8a56b5a.png)

This mouse acceleration error can be fixed by upgrading to 11.5 or later, but I don't think that's causing the crash you're experiencing. Is it an Intel or Apple Silicon...

Great! Oh, this is definitely an endianness issue. BGRA data is interpreted backwards, so the alpha and blue channels are swapped. Try changing `GL_UNSIGNED_INT_8_8_8_8` to `GL_UNSIGNED_INT_8_8_8_8_REV` in OGL_TextureMap_LoadTGA. Also, it...

**Re: shading:** The three multitextured models in the main menu (robot, alien, mantis) have standard texture mapping with standard Gouraud shading + a sphere mapping effect with an extra texture...

Your second link doesn't seem to point to the right address, so I can't see what DLL files the game is complaining about. Can you please list some of the...

Ah, yes. Shipping these DLLs is something I've fixed in 2 of the other games, but I haven't had time to do it on Otto Matic yet. In the meantime,...

You're using version 3.0.1, right? Are you running into the same issue with [version 3.0.0](https://github.com/jorio/MightyMike/releases/tag/v3.0.0)? Some video initialization settings are different in this version. Make sure to delete the prefs...