Iliyas Jorio
Iliyas Jorio
Please try this build and let me know what the console window says: [MightyMike-3.0.1-debug1.zip](https://github.com/jorio/MightyMike/files/9439714/MightyMike-3.0.1-debug1.zip)
@scrutinizer80 Any better luck with this new build? You'll get to pick which renderer to use. Please let me know which ones work for you and which ones don't. [MightyMike-3.0.1-debug2.zip](https://github.com/jorio/MightyMike/files/9482264/MightyMike-3.0.1-debug2.zip)
OK, here's my final attempt to "blind fix" this without access to the hardware :) This version bypasses SDL's 2D renderer and uses bare-bones OpenGL to display the game's framebuffer....
@foote-darrell Regarding your first comment, do you mean the game doesn't recognize some of the Steam Deck's buttons when you try to assign a new button to an action?
@philhzss I don't have a Steam Deck, but you can try this: - Try replacing Data/System/gamecontrollerdb.txt with [a more recent version of that file](https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt) - Try compiling the game against...
Yeah, GL_VERTEX_ARRAY is the very first state that gets initialized in Render_InitState, so something may have errored out before entering Render_InitState. I suppose some GL call went wrong in [QD3D_SetupWindow](https://github.com/jorio/Nanosaur/blob/master/src/QD3D/QD3D_Support.c#L121)...
Yeah, fence collisions are kinda flaky in several Pangea games and my ports have inherited the issue. I didn't dwell on it too much because the player usually has to...
Yes, @Frizlab is right, all of the Pangea game ports run on Apple Silicon. I'll just advise to stick with Big Sur if you can. Monterey breaks vsync in OpenGL...
macOS update 12.1 just came out and it fixes the vsync problem I mentioned above, so as of today there are no reservations about running the games on the latest...
The AppImage is self-contained, all you need to do is make the file executable. More info: https://docs.appimage.org/introduction/quickstart.html