Iliyas Jorio
Iliyas Jorio
In a nutshell, clearing the framebuffer used to be expensive, so you avoided doing it if you could get away with it. In 2002 I was playing Otto Matic on...
In "fullscreen mode", the game currently uses a borderless window. Using a true fullscreen mode instead might prevent macOS from taking over certain inputs. I'll consider making true fullscreen the...
Try to detach all game controllers from your PC. It sounds like the game is picking up drift from a miscalibrated thumbstick.
Press Win+R, enter `%APPDATA%\Nanosaur`, delete `Prefs` and see if that fixes the issue.
Try [Nanosaur 1.4.4](https://github.com/jorio/Nanosaur/releases/tag/v1.4.4) which just came out. SDL was updated in that release, so hopefully that'll fix the issue. If that still doesn't work, maybe try an old version from...
Hi, I wrote the GL renderer specifically to get the game to run smoothly on PowerPC Macs, so endianness issues should have been worked out already. 1. Do you define...
It looks like `__BIG_ENDIAN__` is correctly set, otherwise you wouldn't have been able to get this far into the game. Try to change [GLRender.c:54](https://github.com/jorio/MightyMike/blob/master/src/Drivers/GLRender.c#L54) to: ```C #define kFramePixelType GL_UNSIGNED_SHORT_5_6_5_REV ```
Revert to GL_UNSIGNED_SHORT_5_6_5 and try this instead: Palette.c:241: ```c color16 = ((blue >> 3) > 2) > 3); ``` FramebufferFilter.c:53: ```c *color = ((bmix8 >> 3) > 2) > 3);...
Awesome! Thank you for the kind words :)
DoCPUControl_Car() basically follows a path baked in the map. If it detects that it’s heading for an obstacle, it’ll try to swerve around it and get back on the path....