Results 170 comments of Iliyas Jorio

Hey! Glad you're enjoying my ports. I don't have plans to create and maintain a mobile version. The source is open, so feel free to have a go at it!

Glad to see the games work on those platforms! Fine column of games on your desktop ;)

Please modify the two lines below in [Pomme::Sound::LoadMP3AsResource](https://github.com/jorio/Pomme/blob/devel/src/SoundFormats/mp3.cpp#L67-L68) and let me know if the music sounds better: ```C++ info.compressionType = 'swot'; // ---> change to 'twos' info.bigEndian = false; //...

Awesome! Thank you for bringing the games to Amiga :)

They do, in fact, CMR requires gamepads for multiplayer. The only exception is Billy Frontier, it's designed for mouse and keyboards only so I didn't bother adding controller support.

The only caveat is your controller must be recognized by SDL_GameController. This is an API that provides standardized button mappings across different gamepad models. My ports read a big database...

Yup, there is _some_ gamepad support, but you can't get very far without a mouse in Billy Frontier — even on the "big 3" OSes ;) (Windows/Mac/Linux)

In CMR, you can try to call `TryFillUpVacantControllerSlots()` in `InitInput()`. (You'll need to remove `static` from TryFillUpVacantControllerSlots and declare it in input.h so InitInput can see it)

Great, when I have time I'll push the mp3 fix for BF and the gamepad fix for CMR. Thanks!

Whoops! That was a trivial filename casing issue. If you're eager to play this map before I cut a new release you can simply rename the file: ```bash cd /var/lib/flatpak/app/io.jor.cromagrally/x86_64/stable/active/files/cromagrally/Data/Sprites/Maps...