Results 170 comments of Iliyas Jorio

Haha, yes, I'm a programmer by trade :)

Ready for a long technical writeup? I'm going to assume you're not familiar with the rendering pipeline, so apologies if I'm droning on about stuff that may be obvious to...

> That being said, what do I need to change to, as I said, _turn the `InfoBar` UI transparent_, while still leaving its individual widgets visible? To add transparency to...

> Eesh. I was just reviewing the distance code, when I realized that statically increasing `YON_DISTANCE` and `gLevelSuperTileActiveRange` (like you initially advised) actually breaks [an `if` check](https://github.com/jorio/Bugdom/blob/master/src/System/Main.c#L464) If we look...

Quesa is a great project! I used it to bootstrap the Nano and Bug ports before I rewrote their 3D code. I can also suggest looking at the [3DMF parser](https://github.com/jorio/Pomme/blob/master/src/QD3D/3DMFParser.cpp)...

The reason why I haven't provided the option to extend the draw distance in the baseline version of Bugdom yet is that it would require a lot of care to...

It is strange that CMR runs but not Bugdom. Have you tried [older builds](https://github.com/jorio/Bugdom/releases) of Bugdom, just in case?

Can you step through the code and let me know where it crashes exactly?

I’ve just asked Brian. I’ll let you guys know once we’ve clarified this. > Le 7 juin 2021 à 14:56, Archivist ***@***.***> a écrit : >  > I guess...

The prerequisites for running the build script are: - git, to fetch the source code - cmake, to set up the projects for your build system - a C++ compiler...