OttoMatic
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Seperate/add cheats
Maybe a bit much, I don't know- something to think about.
Growth can crash game in most levels
The growth potion can crash the levels? Wouldn't you have to compile it to have tested it?
Yes, I compiled an appimage for my system. If you use a growth potion in a level where it was never intended (like 1 or 5) https://images2.imgbox.com/8a/ae/oUBu0CRV_o.png
So, it's not a bug- but something he may not want to make easily accessible
Call LoadSoundEffect(EFFECT_GIANTFOOTSTEP)
when triggering the cheat to bypass this error.
Also, you should modify TossGrowthVial
so it does nothing outside of the jungle levels, otherwise it may display some garbage mesh or crash the game.
While looking, I got an idea, why not not give the potion outside of the jungle. It seems to work.
The point of this idea was that it could be tried out on other levels. How would you encode such a call into the syntax? I'm still kind of new to this.
@foote-darrell yes, possible. I added it in the last change