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Seperate/add cheats

Open jpenguin opened this issue 3 years ago • 6 comments

Maybe a bit much, I don't know- something to think about.

Growth can crash game in most levels

jpenguin avatar Sep 06 '21 18:09 jpenguin

The growth potion can crash the levels? Wouldn't you have to compile it to have tested it?

foote-darrell avatar Sep 06 '21 23:09 foote-darrell

Yes, I compiled an appimage for my system. If you use a growth potion in a level where it was never intended (like 1 or 5) https://images2.imgbox.com/8a/ae/oUBu0CRV_o.png

So, it's not a bug- but something he may not want to make easily accessible

jpenguin avatar Sep 07 '21 00:09 jpenguin

Call LoadSoundEffect(EFFECT_GIANTFOOTSTEP) when triggering the cheat to bypass this error. Also, you should modify TossGrowthVial so it does nothing outside of the jungle levels, otherwise it may display some garbage mesh or crash the game.

jorio avatar Sep 07 '21 18:09 jorio

While looking, I got an idea, why not not give the potion outside of the jungle. It seems to work.

jpenguin avatar Sep 07 '21 19:09 jpenguin

The point of this idea was that it could be tried out on other levels. How would you encode such a call into the syntax? I'm still kind of new to this.

foote-darrell avatar Sep 08 '21 23:09 foote-darrell

@foote-darrell yes, possible. I added it in the last change

jpenguin avatar Sep 13 '21 21:09 jpenguin