John Quigley

Results 46 comments of John Quigley

I confirmed this issue occurs in WSL2 in windows build Version 10.0.19043.1110. I don't run insider builds, so I don't know if a more recent version of WSL/Win10 fixes it....

I'd be curious if watchers from other language runtimes (like golang) are able to see changes to the file in the use case you describe. Usually a file being written...

Steps: 1) Use the launcher to start a game that has some mods 2) Hit F10 to trigger a full load. 3) Hit F10 a few more times. Observed: 1)...

These days I'm not really adding support for new games (I don't actually play games that much anymore). But it will be helpful to know what rendering api it uses...

If GW2 moves to DX11 and drops DX9, or just makes DX9 a big pain to use, I will probably look at finishing the DX11 support in MM at that...

Well I guess I should start working on DX11. Looks like I have a few months to procrastinate.

Yeah the users guide is a bit wrong now. You can ignore "Launch Time" that is obsolete. The snapconfig message is not a problem, you don't need that. What input...

I do not have any leg trinkets, so, are those the whole body "glow" effect I see on some characters? If so, have you tried using reshade? It seems like...

What is the name of that one? I can try snapshotting it in the preview window to assess the feasibility of hiding it.

If that is what it takes to repro, it's going to make it very hard to test any kind of fix. When developing something new like this I usually need...