John Quigley
John Quigley
These are basically just hardcoded and it results in dynamic lighting being off (sometimes way off) depending on the model. Solution is to apply math sledgehammer: http://stackoverflow.com/questions/5255806/how-to-calculate-tangent-and-binormal
This happens whether or not a mod is actually being displayed, so its probably something in the d3d interceptor (hopefully not the hash check for mods; will need to profile...
This is more common than DX10 so its probably the first alternate renderer that should be implemented.
Steps: 1) Add a new profile 2) Select an executable for the profile 3) Delete the profile 4) Exit and restart the launcher Observed: new profile is still present Expected:...
Certain games fail to init the CLR with "unexpected error". From some prototyping, I think the CoreCLR may allow this issue to be avoided or fixed. I suspect this error...
Triggering a full (code + data) reload with F10, then another F10 while that load is in progress, will cause the app domain to get unloaded and the load thread...