jdibenes
jdibenes
Hi, There's no support for sending messages from HL2 to the PC in the same format as they are sent from PC to HL2. You can try using the HL2->PC...
That code looks OK. How are you implementing the `tell_connect_success` method?
Hi, I extracted the hl2ss message queue code and built a separate x64 plugin that can run in the Unity Editor. I also removed the #if WINDOWS _UWP block. I...
I did not test that, oops. Added a new version of the plugin that does not freeze when leaving play mode before stopping the client.
Hi, 1. No. Support for that would have to be implemented in the C++ code. 2. Yes, streaming is still controlled by the client.
It should be possible to record while streaming with some caveats. For example, if the hl2ss plugin is streaming the PV camera then the Unity/C# code must access the camera...
Yes, I think so. But just to preview the video captured by the client, I would add callbacks to the C++ code to detect when a client connects/disconnects and forward...
>You are talking about viewing the video stream in real-time on the server right? Yes, on the HoloLens display. >What I want to do is capture let's say 1min of...
You can undistort depth images using https://github.com/jdibenes/hl2ss/blob/fcc4e84108c79a1f7eb15f607a438b4086423e79/viewer/sample_integrator_pv.py#L110
Hi, Audio playback is not implemented in sample_video.py.